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Thread Statistics | Show CCP posts - 25 post(s) |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
7
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Posted - 2013.05.07 02:36:00 -
[1] - Quote
geddon , as good as it was originally (and with no need of a change) is going to be a good pvp ship after the summer as well.
If you ask me though, the one with drones and neuts should've been the navy geddon (similar to navy scorp which has a completely different role, than the non navy version) .
Oh and BTW, saying there are no tiers, and raising the price of all BS, doesn't magically make it so. Geddon will always be a tier 1 ship for me, now that it's an odd duck it will be a tier 1 even more so.
And BTW is it me or do all amarr ships now need a cap injector just to shoot their guns??? |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
14
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Posted - 2013.05.11 02:37:00 -
[2] - Quote
It's obviously meant to have a rack of medium neuts. Hah |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
15
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Posted - 2013.05.12 14:07:00 -
[3] - Quote
I'd like to think that the 2 ships have different uses , one is short range , brawling, probably using heavy drones and neuts. The other , according to it's bonuses is ????!!?!?!?! a sentry sniper ship. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
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Posted - 2013.05.27 05:56:00 -
[4] - Quote
btw you shouldn't double web frigs if you want the drones to hit them. The drones start orbiting when the speed is too low and lose tracking. you should let the drone chase, and thus reduce the tracking problems, both the drone and the target will move in similar direction.
As for the abaddon, it would be great if it didn't have the cap problem. As it is now, even fully cap rigged abaddon cannot shoot it's guns forever but just for 6-9 minutes, which puts any ship that can at least shoot it's guns far ahead
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Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
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Posted - 2013.05.27 09:49:00 -
[5] - Quote
I always thought that for PvE the (navy) Apoc was the ship of choice for amarrian t1 hulls. Less damage true, but lots of cap and extra range for the pulse lazors gave you much more utility and longevity. With cap rigs I can run pulse lazors forever and pulsing the repper I have a lot of endurance. Scorch +1 TC gave you practically 80km range for what are by name short range weapons. And not to talk about the 30ish km's range with high damage crystals. With 4 navy heatsinks that's 920 + DPS from the guns alone. Not sure what the navy geddon looks like now, but the (navy) apoc was such a beautiful ship I'm sad just thinking about it. As for abaddon it's a brick house, true, but it can only breathe with outside help or cap boosters. |
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